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Tournament
Games
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(15) minutes in duration.
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will stop only in the last two minutes of the
game.
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tie breakers
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head-to-head
record (two teams tied)
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shoot
out (three teams tied)
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smallest
differential between highest and lowest scorer
on the team (four or more teams tied)
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Sunday
tie breaker
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total
points scored
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shoot
out (ten shots, entire team except goalie must
participate)
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Skills
Events (sponsored by )
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General Rules:
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Distances for each event are based on age
bracket. The smallest distance listed in the
event rules is for players under age 10, the
second distance is for players ages 10 -13,
the third distance is for players ages 14 -
16, and the fourth distance is for players
ages 17 and above.
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All entrants must wear full hockey gear
during each skills event. This includes hockey
gloves, in-line skates, helmet, elbow pads,
shin guards, and hockey stick. Girdles are
optional but are encouraged to be worn.
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Players may use Parks and Recreation
hockey equipment as needed, or borrow from
another player.
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The head official shall make all necessary
rulings regarding the skills competition
events.
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Sudden death rule: If a tie breaker ends
in another tie, play reverts to sudden death.
This means that if a player fails to score a
goal, or a goalie fails to make a save, the
player or goalie is eliminated from that
event.
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Puck (Ball) Handling
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Summary: A player skates down one
side of the slab, picks up a hockey ball and
skates back towards the start line, weaving
around five pylons while keeping control of
the ball. Once the player reaches the last
pylon, he/she circles around the pylon and
weaves back through the pylons to the finish
line while maintaining control of the ball.
The winner is the player, in each age bracket,
who covers the course in the fastest time.
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Participants: Players and event
officials (2).
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Procedure/Rules:
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At the official's mark, each player
skates in a straight line from the
starting goal line to the far goal line.
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Once there, the player picks up a
hockey ball. The player controls the ball
and weaves through five pylons along a
course back towards the starting line.
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Once the player reaches the last
pylon, he/she circles around the pylon
while maintaining control of the hockey
ball, and then travels back along the
pylon course, weaving in and out of the
pylons to the finish line.
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The event is over once the player,
still in control of the hockey ball,
crosses the finish line.
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If the player doesn't have control of
the ball at the finish, the player will be
assessed a five second penalty. (Control
means that the ball is within three feet
of the hockey stick at the finish line.)
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Scoring:
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The event is timed. The official
starts the stopwatch once a players front
skate passes the starting line and stops
the clock once a players front skate
crosses the finish line.
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The player, from each age bracket, who
covers the course in the fastest overall
time, while in control of the hockey ball,
is the winner.
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Tie Situation: In the case of a tie,
the players will each run the course again,
and the fastest player will be declared the
winner.
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Fastest Skater
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Summary: A player skates around the course
two times. The player, from each age bracket,
who finishes the course in the fastest time is
the winner.
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Participants: Player and event
officials (2).
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Procedure/Rules:
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Starting from a standing position in
full gear except for a hockey stick, the
player skates two complete revolutions
around the slab, following the set course,
and finishes at the starting line.
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A player must complete the course to
record a time.
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Scoring:
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The winner is the player, from each
age bracket, who completes the course in
the fastest time.
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A stopwatch will be used to measure
each players time around the course. The
time starts when the players front skate
crosses the start line and ends when the
players front skate crosses the finish
line.
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Tie Situation: In the event of
a tie, each player will repeat the course,
following the same rules as stated above. The
winner will be the player with the fastest
time.
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Fastest Shot
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Summary: Each player has 3 attempts to
shoot a hockey ball, as hard as possible, on
goal. The player, from each age bracket, with
the fastest shot in miles-per-hour, will be
the winner.
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Participants: Player and event
officials (3).
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Procedure/Rules:
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A single hockey ball is positioned on
the slab at 20, 25, 30, or 35 feet,
depending on age bracket, from the center
of the goal. (See General Rules)
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A player, starting no further back
than the center line, may skate towards
the ball and shoot it from its set
position into the goal.
Each player has three attempts. Only the
fastest recorded shot will be scored.
Shots will be attempted on goal, and all
shots are recorded by radar in miles per
hour (mph).
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If a shot attempt enters the goal area
and a measurement is not made, due to
equipment or operator error, the player
will be allowed an additional attempt.
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Scoring: The player, from each age
bracket, with the fastest shot in mph, will be
declared the winner.
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Tie Situation: In the event of an
individual tie, the players will repeat the
competition as stated in the above rules.
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Shooting Accuracy/Slap Shot
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Summary: A player has a maximum of
45 seconds to receive and shoot 8 balls at
targets (4) located on the hockey goal from a
designated spot to score points. The player
with the most points, from each age bracket,
is the winner.
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Participants: Player and event
officials (3).
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Procedure/Rules:
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Four targets are located on the hockey
goal.
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Officials, one on each side of the
goal, will alternately pass four hockey
balls each to a stationary player
positioned 15, 20, 25, or 30 feet,
depending on age bracket, out from the
goal line.
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After receiving the pass, the player
should position himself/herself to face
the goal and attempt a shot. The player
may not skate towards the goal and shoot.
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The player has a maximum of 45 seconds
to shoot up to 8 balls at the targets to
score a point.
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Passes that are not received, or
controlled, by the shooter qualify as
attempts. Event officials will decide if
additional attempts are warranted if the
pass(es) are unreachable.
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Scoring: Each target hit counts as
one point. The player, from each age group,
who scores the most points will be declared
the winner.
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Tie Situation: In the case of a
points tie, the player with the fastest time
will be declared the winner.
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Goaltending/Breakaway Scoring
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Summary: Each goalie will attempt to
defend against 10 shots in a breakaway
situation. Designated offensive players will
be chosen to score against each goalie for
each age bracket. The goalies, from each age
bracket, with the most saves will be the
winners.
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Participants: 2 Offensive Players
for each age bracket, goalies, and event
officials(2-3).
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Procedure/Rules:
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The start line for the offensive
player is between the defensive face-off
zone and the center blue line.
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On the officials mark, the 1st
offensive player skates towards the center
line and picks up a hockey ball. The
player controls the hockey ball, skates
towards the goal, and attempts to score on
the goalkeeper.
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Rebounds off the goal or goalie are
allowed to be re-attempted on goal if the
hockey ball is still in the forward
scoring zone.
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Once the hockey ball is either in the
net, past the goal (a miss), or has been
stopped by the goalie, the play is over.
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The 1st offensive player then skates
back to the starting position.
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The 2nd offensive player controls the
next hockey ball and skates in on goal and
attempts to score.
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This process repeats until each
offensive player has made 5 attempts on
goal.
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Each goalie will attempt to block 10
shots on goal.
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Scoring: Goalie saves will be
recorded for each age bracket. The goalie with
the most saves will be declared the winner.
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Tie Situation: In the case of a
goalie tie, a designated player will attempt
to score on each goalie. If a goal is scored,
the goalie is eliminated. Play will continue
until only one goalie remains.
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Goaltending/Rapid Fire Scoring
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Summary: Each goalie will defend
against 2 sets of 10 rapid fire scoring shots.
Two designated offensive players will have up
to 15 seconds to rapidly fire 10 balls at the
goal. The goalie will attempt to block as many
attempts as possible. The winners are the
goalies, from each age bracket, that make the
most saves.
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Participants: 2 designated offensive
players, goalies, and event officials (2)
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Procedures/Rules:
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(step 1) The 1st offensive player
lines up 15, 20, 25, or 30 feet from the
goal, depending on age bracket, in front
of ten hockey balls positioned in a line
parallel to the goal. The offensive player
may line up on the right or left side of
the ball line.
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(step 2) A goalie is positioned in the
goal area, keeping at least one skate in
the crease at the start of the event, to
defend the goal.
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(step 3) On the officials mark, the
offensive player will have 15 seconds to
launch hockey balls in rapid succession
towards the goal.
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(step 4) The goalie will attempt to
stop as many shots as possible.
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The 2nd offensive player will then
line up in the same position as the 1st
and repeat steps 1 through 4.
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Goalies will rotate after they have
defended against 20 shots.
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Scoring: The goalie, from each age
bracket, who makes the most saves will be the
winner.
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Tie Situation: In the case of a tie,
each goalie will defend against five
additional rapid fire shots on goal, within a
ten second window, performed by a designated
player chosen by an event official. The most
saves wins.
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Prizes
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First place individuals in each skills event
and each player from the teams winning each of the
three tournaments will receive a LCIHA Hockey Puck
that commemorates their accomplishment.
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