Tournament Games

Games will consist of two (2) halves, each fifteen (15) minutes in duration. 

Clock will stop only in the last two minutes of the game.

Saturday tie breakers

head-to-head record (two teams tied)

shoot out (three teams tied)

smallest differential between highest and lowest scorer on the team (four or more teams tied)

Sunday tie breaker

total points scored

shoot out (ten shots, entire team except goalie must participate)

Skills Events (sponsored by )

General Rules:

Distances for each event are based on age bracket. The smallest distance listed in the event rules is for players under age 10, the second distance is for players ages 10 -13, the third distance is for players ages 14 - 16, and the fourth distance is for players ages 17 and above.

All entrants must wear full hockey gear during each skills event. This includes hockey gloves, in-line skates, helmet, elbow pads, shin guards, and hockey stick. Girdles are optional but are encouraged to be worn.

Players may use Parks and Recreation hockey equipment as needed, or borrow from another player.

The head official shall make all necessary rulings regarding the skills competition events.

Sudden death rule: If a tie breaker ends in another tie, play reverts to sudden death. This means that if a player fails to score a goal, or a goalie fails to make a save, the player or goalie is eliminated from that event.

Puck (Ball) Handling

Summary:  A player skates down one side of the slab, picks up a hockey ball and skates back towards the start line, weaving around five pylons while keeping control of the ball. Once the player reaches the last pylon, he/she circles around the pylon and weaves back through the pylons to the finish line while maintaining control of the ball. The winner is the player, in each age bracket, who covers the course in the fastest time.

Participants:  Players and event officials (2).

Procedure/Rules:

At the official's mark, each player skates in a straight line from the starting goal line to the far goal line.

Once there, the player picks up a hockey ball. The player controls the ball and weaves through five pylons along a course back towards the starting line.

Once the player reaches the last pylon, he/she circles around the pylon while maintaining control of the hockey ball, and then travels back along the pylon course, weaving in and out of the pylons to the finish line.

The event is over once the player, still in control of the hockey ball, crosses the finish line.

If the player doesn't have control of the ball at the finish, the player will be assessed a five second penalty. (Control means that the ball is within three feet of the hockey stick at the finish line.)

Scoring:

The event is timed. The official starts the stopwatch once a players front skate passes the starting line and stops the clock once a players front skate crosses the finish line.

The player, from each age bracket, who covers the course in the fastest overall time, while in control of the hockey ball, is the winner.

Tie Situation:  In the case of a tie, the players will each run the course again, and the fastest player will be declared the winner.

Fastest Skater

Summary: A player skates around the course two times. The player, from each age bracket, who finishes the course in the fastest time is the winner.

Participants:  Player and event officials (2).

Procedure/Rules:

Starting from a standing position in full gear except for a hockey stick, the player skates two complete revolutions around the slab, following the set course, and finishes at the starting line.

A player must complete the course to record a time.

Scoring:

The winner is the player, from each age bracket, who completes the course in the fastest time.

A stopwatch will be used to measure each players time around the course. The time starts when the players front skate crosses the start line and ends when the players front skate crosses the finish line.

Tie Situation:   In the event of a tie, each player will repeat the course, following the same rules as stated above. The winner will be the player with the fastest time.

Fastest Shot

Summary: Each player has 3 attempts to shoot a hockey ball, as hard as possible, on goal. The player, from each age bracket, with the fastest shot in miles-per-hour, will be the winner.

Participants:  Player and event officials (3).

Procedure/Rules:

A single hockey ball is positioned on the slab at 20, 25, 30, or 35 feet, depending on age bracket, from the center of the goal. (See General Rules)

A player, starting no further back than the center line, may skate towards the ball and shoot it from its set position into the goal.
Each player has three attempts. Only the fastest recorded shot will be scored. Shots will be attempted on goal, and all shots are recorded by radar in miles per hour (mph).

If a shot attempt enters the goal area and a measurement is not made, due to equipment or operator error, the player will be allowed an additional attempt.

Scoring: The player, from each age bracket, with the fastest shot in mph, will be declared the winner.

Tie Situation: In the event of an individual tie, the players will repeat the competition as stated in the above rules.

Shooting Accuracy/Slap Shot

Summary:  A player has a maximum of 45 seconds to receive and shoot 8 balls at targets (4) located on the hockey goal from a designated spot to score points. The player with the most points, from each age bracket, is the winner.

Participants:  Player and event officials (3).

Procedure/Rules:

Four targets are located on the hockey goal.

Officials, one on each side of the goal, will alternately pass four hockey balls each to a stationary player positioned 15, 20, 25, or 30 feet, depending on age bracket, out from the goal line.

After receiving the pass, the player should position himself/herself to face the goal and attempt a shot. The player may not skate towards the goal and shoot.

The player has a maximum of 45 seconds to shoot up to 8 balls at the targets to score a point.

Passes that are not received, or controlled, by the shooter qualify as attempts. Event officials will decide if additional attempts are warranted if the pass(es) are unreachable.

Scoring:  Each target hit counts as one point. The player, from each age group, who scores the most points will be declared the winner.

Tie Situation:  In the case of a points tie, the player with the fastest time will be declared the winner.

Goaltending/Breakaway Scoring

Summary:  Each goalie will attempt to defend against 10 shots in a breakaway situation. Designated offensive players will be chosen to score against each goalie for each age bracket. The goalies, from each age bracket, with the most saves will be the winners.

Participants:  2 Offensive Players for each age bracket, goalies, and event officials(2-3).

Procedure/Rules:

The start line for the offensive player is between the defensive face-off zone and the center blue line.

On the officials mark, the 1st offensive player skates towards the center line and picks up a hockey ball. The player controls the hockey ball, skates towards the goal, and attempts to score on the goalkeeper.

Rebounds off the goal or goalie are allowed to be re-attempted on goal if the hockey ball is still in the forward scoring zone.

Once the hockey ball is either in the net, past the goal (a miss), or has been stopped by the goalie, the play is over.

The 1st offensive player then skates back to the starting position.

The 2nd offensive player controls the next hockey ball and skates in on goal and attempts to score.

This process repeats until each offensive player has made 5 attempts on goal.

Each goalie will attempt to block 10 shots on goal.

Scoring:  Goalie saves will be recorded for each age bracket. The goalie with the most saves will be declared the winner.

Tie Situation:  In the case of a goalie tie, a designated player will attempt to score on each goalie. If a goal is scored, the goalie is eliminated. Play will continue until only one goalie remains.

 

Goaltending/Rapid Fire Scoring

Summary:  Each goalie will defend against 2 sets of 10 rapid fire scoring shots. Two designated offensive players will have up to 15 seconds to rapidly fire 10 balls at the goal. The goalie will attempt to block as many attempts as possible. The winners are the goalies, from each age bracket, that make the most saves.

Participants:  2 designated offensive players, goalies, and event officials (2)

Procedures/Rules:

(step 1) The 1st offensive player lines up 15, 20, 25, or 30 feet from the goal, depending on age bracket, in front of ten hockey balls positioned in a line parallel to the goal. The offensive player may line up on the right or left side of the ball line.

(step 2) A goalie is positioned in the goal area, keeping at least one skate in the crease at the start of the event, to defend the goal.

(step 3) On the officials mark, the offensive player will have 15 seconds to launch hockey balls in rapid succession towards the goal.

(step 4) The goalie will attempt to stop as many shots as possible.

The 2nd offensive player will then line up in the same position as the 1st and repeat steps 1 through 4.

Goalies will rotate after they have defended against 20 shots.

Scoring:  The goalie, from each age bracket, who makes the most saves will be the winner.

Tie Situation:  In the case of a tie, each goalie will defend against five additional rapid fire shots on goal, within a ten second window, performed by a designated player chosen by an event official. The most saves wins.

Prizes

First place individuals in each skills event and each player from the teams winning each of the three tournaments will receive a LCIHA Hockey Puck that commemorates their accomplishment.